简体版 繁體版 English 한국어
登録 ログイン

asynchronous reprojectionの例文

例文モバイル版携帯版

  • In September 2015 it was revealed the headset would have three rendering modes for developers to choose from : native 90 Hz, native 120 Hz, and a mode where gameplay running at 60 Hz would be displayed at 120 Hz using a motion interpolation technique called asynchronous reprojection.